The Educational Chess collection was created with the aim of supporting the training of teachers and instructors who teach educational chess, offering tools that enhance preparation, creativity, and innovation in school chess lessons.
These books provide a solid theoretical and methodological foundation for understanding the relationship between chess and other educational areas, while also offering practical resources for direct classroom application. For this reason, they should form part of school libraries and chess clubs that implement chess as an educational and formative resource.
Initially, the collection consists of nine books, although further volumes are planned for the future. The publication of the first volume, The Transversalities of Chess, created the need to explore each transversal aspect of the game in greater depth, giving rise to most of the subsequent titles.
Most of the books are structured into three main sections:
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A theoretical section, which establishes the relationship between chess and the transversal theme addressed.
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A didactic resources section, which compiles materials, activities, and strategies related to the book’s topic.
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An implementation section, with proposals for activities or practical units based on educational chess.
These books provide a variety of resources to support the design of activities for the projects Educational Pre-Chess, Play and Learn, and Chess for Everybody. Some volumes also include new types of activities featuring transfer triggers, aimed at enhancing competency-based learning.
Finally, the collection forms the foundation for future online training courses in the didactics of educational chess
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This book explains and substantiates in detail what educational chess is and how it can be implemented in schools.
Chess is a great educational resource because, as a center of interest, it facilitates the design of transversal activities and, as a game, encourages the implementation of gamification in the classroom.
Chess is a great educational resource because, as a center of interest, it facilitates the design of transversal activities, and, as a game, encourages the use of gamification in the classroom.
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No expected date of publication.
No expected date of publication.
No expected date of publication.
No expected date of publication.